Government: Monarchy and Republic mixed with Theocracy (it’s really complicated)\
Approximate Date of Establishment: 1,000 BES
Approximate Landmass: 120,000 Sq Miles
Approximate Population: 6,000,000
Affiliation: Sunlord Alliance
There are three notable features of the Kingdom of Runelaw: first the city of Tereken which is arguably the most influential city in the world, second the massive amounts of ruins from the time of the True Race that adorn the entire extent of the land, third the mesmerizing Orange Cliffs which stretch most of the coast between Tereken and Beruben. The land which receives a large amount of rainfall is surprisingly fertile as many of the old irrigation systems keep the steeper sections intact and free of erosion.
Tereken can be read more upon in the article on the city.
The greatest density of the ruins are found in the Eastern portion of the kingdom, along the Tellesasha river, and along the Beru river. What is now called the Isle of Ruin was once a great city of the True Race which had a bridge to the mainland (a bridge which Tereken’s foundations are laid upon). Many of the ruins have been converted into temples and monasteries but because of the overwhelming amount of them, most are just left alone.
The Orange Cliffs are said to be the result of one of the last battles before the Age of Shadow when the land was torn asunder by Celestials and Demons. They are about 3,000 feet high in most places and some areas they get as high as 4,000 feet. They are called the orange cliffs because at midday the sun reflects off of them and turns the ocean below into a brilliant yellow and orange.
As the “Age of Shadow” rested upon Zith the Xugellket went to great lengths to stomp out any life that existed in the ruins of what is now the Runelaw. This was because (according to legend and many Terese scholars) a prophecy was made that the nation that would defeat Shadow and Hate and restore the Solimket’s rule to the world would be founded on those ruins. Over time most of the Xugellket forces lost interest in the Runelaw because there simply were no people living in the area. Some sites along its coast were used as slave ports. As more time passed, tribes of Tygrol moved into the land.
Humans started moving into the region about 4,000 BES and took some of the lands from the Tygrol. As wild game did not flourish in the region as much as agriculture did, over about 1,000 years the human population simply outgrew that of the Tygrol and pushed them to the fringes of the land. Many vicious wars were fought between the two races; the Xugellket watching on was amused and not threatened by the savage tribes that dwelt upon the land of prophecy. As time went on the wars began to subside as a new religion took root among both people. As in many other nations Solimket worship healed many wounds and provided a new level of political stability and cultural honor. Runelaw quietly transformed into a peaceful, strong, but mostly decentralized kingdom.
An invasion force from the Xugellket was brought to the land but was routed and completely destroyed in the year 1,189 BES. An alliance between the tribes formed the kingdom as a single political body a few centuries later (spurred on in large part by outside threats).
By the year 650 BES the kingdom formed its current government which is a hybrid of monarchy, theocracy, and republicanism. The main impetus for the formation of this government was due to a conflict between the Deribungio family (an upstart and prolific power from near the Limlaw border) and the Thrathrey family (the name originating from an ancient word of the now emblematic Runed-Rhino). The Thrathrey family, sensing their power as coming undone, decided to create a constitution that limited the power of the monarch. A diet of elected representatives of each district (elected by localized councils) now gained control of most civic legislation and most of the state’s budget. The Solimket temples were also included with certain laws, rights, and protections falling under their sphere of influence.
By 630 BES a full-blown civil war had overtaken Runelaw with most of the country falling under the control of the Thrathrey constitution, while the Deribungio family controlled the southern districts along with the lands of Shwallnos which are now formed together under the nation of Limlaw. Though the Thrathrey government suffered from internal corruption, legislative paralysis, and an overall reluctance to fight, the Deribungio ended up facing a more serious and ultimately fatal problem. An internal rebellion spurred on by the temples (who had faced extremely high taxation and some persecution under the Deribungio) erupted in the southern provinces of Shwallnos and spread northward. This locked the family in a vice so that they were forced to retreat to a small, mostly insignificant district along the southern coast of Runelaw where they had built their fortress city of Deriben. By this time the peripheral Tygrol tribes had also grown to resent the Deribungio due to not paying their mercenaries (the integrated Tygrol tribes of Runelaw proper had all favored the Thrathrey constitution).
By 622 BES the fortress city of Deriben was surrounded by the Thrathrey state from the north, the Tygrol tribes from the west, and the Shwallnos rebellion from the south. All four parties had major reasons to distrust one another, but a prevailing focus on not allowing major bloodshed took precedence (as the people had grown quite war-weary). A period of negotiations took place and lasted for twenty years. During this time the Shwallnos rebellion formed the state of Limlaw whose political power stayed purely in the hands of the temples (and still does).
In the year 602 BES the Tellesasha Treaty was signed by the Thrathrey state of Runelaw, the new nation of Limlaw, the now officially recognized semi-autonomous province of Deriben, and over three-hundred tribes from the deeper jungles to the west and northwest of Runelaw. The treaty named the Thrathrey king as an emperor and ultimate arbiter for any conflict between political bodies. It called for mutual protection (as outside threats remained strong), recognition of universal temple authority on designated issues, arbitration processes, commerce improvements, mandatory military contributions, minor taxation of trade, and recognition of local political authority in a variety of forms. This was the first step on the way to creating the Tellesasha Empire.
The Runelaw continued to prosper and became a living center for the Age of Celestial Return.