Portals

(Any form of teleportation in Zith that exceeds ten miles does not work within the same rituals as placed in the book.)

Portals rely on several different factors:

  1. Ley Lines: Any travel through the portal you create must go through major Ley Lines. This is why most portal sites are found at major intersections of well established Ley Lines. The Solimket and the Daronket often tear apart Ley Lines in their daily passage. Usually Ley Lines take about a week to re-establish after being passed directly by either the Sun Plane or the Shadow Plane. It is for this reason that seldom are portals used to travel directly across the equatorial regions of the world. Often the most traveled time for portals occurs when either the sun is aligned directly with the equator allowing for travel the furthest north or south in one portal jump… or… in bursts in spring when for example you could take a portal South from Highport to Jewel Haven then wait for the disturbance to pass further North (as it heads for a Solstice) and then take a portal to Nesso and wait for that disturbance to head back north (as it heads back to equinox). Then you would have the entire Southern Hemisphere of Zith at your fingertips.
  1. Portal Structure: Most portals need a structure which functions as a living guide to show the location, size, strength, and nature of Ley Lines at any given time. The portal structure also functions as the gateway between different realities tied in a knot. Teleporting without a Portal Structure usually ends up being either dangerous (risk of being torn to shreds in a bad Ley Line) or simply far too costly to conceive of ever doing.
  1. Ley Watchers: Usually between 2 and 6 sages working on a portal are functioning as its Ley Watchers. Sensing every minute detail of the Ley Lines and projecting them onto the display of the Portal Structure. The Ley Watchers are often the ones seen with their hands pressed onto the Portal Structure, meditating or lost in thought.
  1. Fabricators: Between 1 and 3 Fabricators can be working on a single portal. They are the ones seen pointing staffs at the portal channeling magic into the structure. Fabricators are the ones that create the tunnel through which stuff is sent through the portal. Fabricators must watch to see what is projected onto the portal structure to find the correct way of creating the safest portal.
  1. Overseer: One sage will always be examining the process without being entranced in the actual magic, this one is usually the most experienced and will be able to tell if anything is wrong with the portal.
  1. Balance: A portal will always require less magic, less work, and less reagents if there is a balance of items going through from each end. A portal is made on two ends and you can think of it like two attached elevators helping to balance each other out when both at nearly the same weight.

Portals

Zith Eejeb